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- /****************************************************************************
- Copyright (c) 2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos.com
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated engine source code (the "Software"), a limited,
- worldwide, royalty-free, non-assignable, revocable and non-exclusive license
- to use Cocos Creator solely to develop games on your target platforms. You shall
- not use Cocos Creator software for developing other software or tools that's
- used for developing games. You are not granted to publish, distribute,
- sublicense, and/or sell copies of Cocos Creator.
- The software or tools in this License Agreement are licensed, not sold.
- Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #pragma once
- #include "platform/Application.h"
- /**
- @brief The cocos2d Application.
-
- The reason for implement as private inheritance is to hide some interface call by Director.
- */
- class Game : public cc::Application {
- public:
- /**
- * width and height in logical pixel unit
- */
- Game(int width, int height);
- bool init() override;
- void onPause() override;
- void onResume() override;
- void onClose() override;
- };
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