enable_language(C ASM) set(DEVELOPMENT_TEAM "" CACHE STRING "APPLE Developtment Team") set(RES_DIR "" CACHE STRING "Resource path") set(COCOS_X_PATH "" CACHE STRING "Path to cocos2d-x-lite/") set(TARGET_OSX_VERSION "10.14" CACHE STRING "Target MacOSX version" FORCE) set(TARGET_IOS_VERSION "12.0" CACHE STRING "Target iOS version" FORCE) set(CMAKE_CXX_STANDARD 14) option(USE_SE_V8 "Use V8 JavaScript Engine" ON) option(USE_V8_DEBUGGER "Enable Chrome Remote inspector" ON) option(USE_SOCKET "Enable WebSocket & SocketIO" ON) option(USE_AUDIO "Enable Audio" ON) #Enable AudioEngine option(USE_EDIT_BOX "Enable EditBox" ON) option(USE_SE_JSC "Use JavaScriptCore on MacOSX/iOS" OFF) option(USE_VIDEO "Enable VideoPlayer Component" ON) option(USE_WEBVIEW "Enable WebView Component" ON) option(USE_MIDDLEWARE "Enable Middleware" ON) option(USE_DRAGONBONES "Enable Dragonbones" ON) option(USE_SPINE "Enable Spine" ON) option(USE_WEBSOCKET_SERVER "Enable WebSocket Server" OFF) option(USE_JOB_SYSTEM_TASKFLOW "Use taskflow as job system backend" OFF) option(USE_JOB_SYSTEM_TBB "Use tbb as job system backend" OFF) option(USE_PHYSICS_PHYSX "USE PhysX Physics" ON) if(NOT RES_DIR) message(FATAL_ERROR "RES_DIR is not set!") endif() include(${RES_DIR}/proj/cfg.cmake) if(NOT COCOS_X_PATH) message(FATAL_ERROR "COCOS_X_PATH is not set!") endif() include(${COCOS_X_PATH}/CMakeLists.txt) set(ASSET_FILES) macro(include_resources ARG_RES_ROOT) foreach(res ${ARG_RES_ROOT}) set(res_list) if(NOT EXISTS ${res}) continue() endif() if(IS_DIRECTORY ${res}) file(GLOB_RECURSE res_list "${res}/*") else() set(res_list ${res}) endif() foreach(res ${res_list}) get_filename_component(res_abs ${res} ABSOLUTE) file(RELATIVE_PATH res_rel ${ARG_RES_ROOT} ${res_abs}) get_filename_component(res_dir ${res_rel} PATH) set_source_files_properties(${res_abs} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/${res_dir}/" HEADER_FILE_ONLY 1 ) list(APPEND ASSET_FILES ${res_abs}) endforeach() endforeach() endmacro()